Specify the name of the light to be used here. Rim lighting is affected by the shadow of this light. The supported light types are: distant, point, spot, and photometric.
- Mesh and skydome lights are not supported since they can create blurred results.
- Multiple lights are not supported with rim_lighting.
Rim Light Color
The color of the rim light. Connect a ramp here to get a rim lighting effect.
Rollover image to view effect of ramp on rim_light_color
Adding colored ramps to rim_light_color can be useful for a wide variety of lighting scenarios. For example, lighting interior scenes, adding rim lighting to a planet, or lighting a character/sculpture.
Color ramp > rim_light_color (point_light). Rollover image.
Directional light. Rollover to view effect of ramp on planet.
Black and white ramp (white position animated).
Rollover image to view rim_light_color (directional light).
Rim Light Width
AOV Rim Light
Rim light AOV.
To save the beauty render (without edges) and edges separately, you must create an RGBA AOV (beauty) and a Custom AOV (edges). Use a box_filter for the RGBA AOV (because the contour_filter uses box_filter internally) and a contour_filter for the edges Custom AOV. This enables you to render two separate images simultaneously, which also saves the overall rendering time.
Bedroom scene courtesy of David Vacek.