Third Party Shaders


The recommended way to install third-party shaders and plugins is to use the ARNOLD_PLUGIN_PATH environment variable. For example, set the ARNOLD_PLUGIN_PATH environment variable like so:



There are several third-party shader resources available for the Arnold plugins, as listed on the Arnold renderer website.

These third-party shaders, extensions, and integrations are not developed or supported by Autodesk but are provided for your convenience.

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