Class
Shader
Output
Float
synopsis
Compute the dot product between two vectors as follows: a⋅b=a x b x +a y b y +a z b z The result is a scalar value that can be interpreted geometrically as: a⋅b=∥a∥∥b∥cosθ where the length of vector a is denoted by ∥a∥ and the angle between a and b is θ.
input1
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input2
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