Class

Shader

Output

Float

synopsis

Compute the dot product between two vectors as follows: 

ab=a x b x +a y b y +a z b z   

The result is a scalar value that can be interpreted geometrically as:

ab=abcosθ  

where the length of vector a is denoted by

a  

and the angle between a and b is θ.

 

input1

...

input2

...

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