Class

Shader

Output

RGB

Synopsis

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This atmospheric shader node simulates the effect of light scattering, which causes more distant objects to appear lower in contrast, especially in outdoor environments.

  



distance

Fog distance controls the fog density. Fog density is modeled with an exponential distribution. Smaller values make the fog appear less dense, while larger values make it appear denser.



height

This value changes the rate of the exponential decay along the direction axis. 

color

The color of the fog. Unsaturated values work best.


ground_point

Determines the starting point for the fog along the axis set by the direction. 

ground_normal

Determines the axis for the direction of fog. 

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