synopsisRemap input value to an RGB color on a curve. Either UV coordinates or linked shader like a texture or noise can be used as input.
Allows you to select from built-in ramp modes (like u, v, circular, etc.) or a custom mode where the mapping is controlled by the input parameter.
Time computes the input based on the current time and the camera's start and end shutter interval. In the images below, the motion-blurred planes have a flat shader that changes colors through the shutter time.
inputAllows the value/color of an incoming shader to be remapped.
positionA float array of curve point input locations.
colorAn RGB array of curve point output values.
Integer array of interpolation types for each curve point. The available types are:
uvsetUV set to use for input coordinates.
Use the implicit (barycentric) per-primitive coordinates instead of the UVs. This is mostly useful with curves where it gives coordinates varying along each hair strand.