Class

Shader

Output

RGBA

Synopsis

This shader is intended to be used as a global environment shader (or a background shader in Arnold terms), thus affecting all objects in the scene. By default, it has a simple white color and will illuminate the whole scene evenly using this color. For image-based lighting, use the skydome light node instead.

 


 

color

The color to be used as the environment. This could be mapped to an image probe.

intensity

A multiplier for the color.

visibility

This sets whether the sky shader is visible to the camera's rendered output or not.

opaque_alpha

The opacity settings of the sky shader, as seen in the camera viewport. Useful when scene geometry visibility is blocked by the sky node. 

format

How the environment/image will be interpreted. The type of map connected can be set to Mirrored Ball, Angular or Lat-long.
X_angle
This provides an X orientation for the sky based on Euler angles.

Y_angle

This provides a Y orientation for the sky based on Euler angles.

 

Z_angle

This provides a Z orientation for the sky based on Euler angles.

X

Links the X-axis against an object's orientation.

Y

Links the Y axis against an object's orientation.

Z

Links the Z-axis against an object's orientation.
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