RGBAThis shader is intended to be used as a global environment shader (or a background shader in Arnold terms), thus affecting all objects in the scene. By default, it has a simple white color and will illuminate the whole scene evenly using this color. For image-based lighting, use the skydome light node instead.
The color to be used as the environment. This could be mapped to an image probe.A multiplier for the color.This sets whether the sky shader is visible to the camera's rendered output or not.The opacity settings of the sky shader, as seen in the camera viewport. Useful when scene geometry visibility is blocked by the sky node. How the environment/image will be interpreted. The type of map connected can be set to Mirrored Ball, Angular or Lat-long.
Links the Y axis against an object's orientation.Links the Z-axis against an object's orientation.