Scene illuminated with two Arnold spot lights, volume effects were enabled for illustration purposes
Set this to 1.0 (range is 0.0 to 1.0) for a cone with a circular cross-section, or to another value for an elliptical cross-section. Some theater lights, such as PAR cans, produce elliptical cross-sections.
A roundness parameter, going from a square shape at 0, to rounded corners, to a disk shape at 1.
When set to zero, the vertex of the spot light cone coincides with the light's specified position. If non-zero, the cone becomes truncated, and the light is assumed to come from a virtual position that falls behind the light's specified position. This simulates the effect of real-world luminaires that bundle together a light bulb and a parabolic reflector inside a small, closed fixture. For example, a Hollywood-style searchlight has a big lens radius and a very small cone angle, producing an almost parallel beam of light whose intensity decreases with distance only very slowly, reaching all the way to the clouds. The effect of this parameter is more clearly seen with volumetrics.
A laser sword effect can be achieved by using a high 'lens radius' and a low cone angle (atmosphere volume enabled).
The cone angle in degrees. No light will be emitted outside of this cone.
This angle, measured in degrees from the outer edge of the cone towards the spotlight axis, specifies an area where the light's intensity smoothly falls off to zero at the cone edge.