Release Date

October 28, 2015

This version uses the Arnold core.




  • Area lights are too bright in the viewport
  • Particle instancing does not work with X-Particles
  • Wrong motion vector with Houdini Engine
  • Wrong texture scaling with Subdivision Surface object
  • Re-export Pref in IPR only when the geometry changes
  • Wrong focus distance when Camera is under a Null object
  • Crash in IPR when a light filter is deleted
  • Wrong sky rotation when it's parent object is also rotated
  • Polygon selection picks up wrong material
  • Set texture_glossy_blur default to 0
  • String type shader parameters are not linkable


  • Shader colors are assigned to newly created shaders only. You can use this script to update colors of existing shader networks.


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