HtoA 1.14.1

16 February 2017

This is a bugfix release, fixing UDIM texture performance.

  1. Get the install files on Solid Angle Downloads.
  2. Follow these installation instructions.

This release uses Arnold and OpenVDB 3.1.0.

Binaries available for the following Houdini, Houdini FX, Houdini Indie and Houdini Education production builds:

  • 15.5.632
  • 15.5.607
  • 15.5.717

and for the following platforms:

  • Linux x86_64 (gcc4.8)
  • Windows 7 x64 (vc14)
  • Mac OS X 10.8+ (clang7.3)

Please note that Houdini Apprentice does not support third party renderers and thus cannot run HtoA.

  • Add uvset parameter on ramp shaders UI (htoa#851)

  • Race condition in procedural population (core#5577)

  • Crash when mixing deferred and non-deferred procedurals containing lights (core#5602)

  • Crash when mixing procedural cache with explicit instances (core#5603)

  • AiMakeTxAbort might not clear list of jobs (core#5606)

  • Add python bindings for AiMakeTx (core#5607)

  • Disabled light portals affect the skydome (core#5610)

  • Thread pinning and priority can no longer be set (core#5625)

  • Crash in procedural creating an object with more than 2 motion keys (core#5628)

  • Hang exiting plugins with OpenEXR driver (core#5635)

  • AiMakeTx not handling filenames with spaces (core#5636)

  • Artifacts on implicit surfaces (core#2097)

  • Fix uniform implicit solver for non-levelset fields (core#5472)

  • N AOV does not include bump information when shadow_matte is computed too (core#5622)

  • Warn if missing SSE4.1 support, instead of aborting (core#5662)

  • AiTextureLoad not using texture_searchpath (core#5663)

  • Downgrade to SSE4.1 (core#5665)

  • missing UDIM textures do not scale (core#5697)

  • Same UDIM texture accessed through different texture nodes can be slow (core#5704)

  • UDIM textures with ignore_textures option set can be very slow (core#5705)


See also the Arnold and Arnold release notes for the full list of core enhancements and fixes.

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