Connecting to the Autodesk NLM

After you set up the license server, the next step is to connect the client machines to the license server.

Using the licensing tools

 

  1. Open Connect to License Server

    • In Maya, click Arnold > Licensing > Connect to License Server
    • In CINEMA 4D, click Plugins > C4DtoA > Help > Licensing > Connect to License Server
  2. In the Autodesk (NLM) text box, enter @server

    where server is the name or IP address of the computer where the Autodesk Network License Manager is installed.

    • If the Autodesk Network License Manager is on the same computer as Arnold, then enter @localhost
    • Multiple servers can be defined with the semi-colon (;) separator on Windows, and the colon ( : ) on OSX and Windows. 
  3. Click Connect

 

 

Setting ADSKFLEX_LICENSE_FILE


OSX

macOS

Use a text editor to create a .flexlmrc file in your home folder. It should look something like this, except with the name or IP address of your license server:

For example, if the license server is on the same machine as Arnold, you could have this  .flexlmrc file in your home folder:

 

Here's a  .flexlmrc file that you can download. Use a text editor to edit it.

 

Linux

 

Set the ADSKFLEX_LICENSE_FILE environment variable. For example, if your license server name is MY-LICSERVER-01, then set ADSKFLEX_LICENSE_FILE to @MY-LICSERVER-01


Windows

Set the ADSKFLEX_LICENSE_FILE environment variable. For example, if your license server name is MY-LICSERVER-01, then set ADSKFLEX_LICENSE_FILE to @MY-LICSERVER-01

Setting ADSKFLEX_LICENSE_FILE on the Command Line

 

Setting ADSKFLEX_LICENSE_FILE as a System Environment Variable

In the Control Panel, search for environment variables and click Edit the system environment variables

 

 

 

 

 

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