After you set up the license server, the next step is to connect the client machines to the license server.

Using the licensing tools

 

  1. Open Connect to License Server

    • In Maya, click Arnold > Licensing > Connect to License Server
    • In CINEMA 4D, click Plugins > C4DtoA > Help > Licensing > Connect to License Server
  2. In the Autodesk (NLM) text box, enter @server

    where server is the name or IP address of the computer where the Autodesk Network License Manager is installed.

    • If the Autodesk Network License Manager is on the same computer as Arnold, then enter @localhost
    • Multiple servers can be defined with the semi-colon (;) separator on Windows, and the colon ( : ) on OSX and Windows. 
  3. Click Connect

 

 

Setting ADSKFLEX_LICENSE_FILE


OSX

macOS

Use a text editor to create a .flexlmrc file in your home folder. It should look something like this, except with the name or IP address of your license server:

ADSKFLEX_LICENSE_FILE=@MY-LICSERVER-01

For example, if the license server is on the same machine as Arnold, you could have this  .flexlmrc file in your home folder:

 

ADSKFLEX_LICENSE_FILE=@localhost

Here's a  .flexlmrc file that you can download. Use a text editor to edit it.

 

Linux

 

Set the ADSKFLEX_LICENSE_FILE environment variable. For example, if your license server name is MY-LICSERVER-01, then set ADSKFLEX_LICENSE_FILE to @MY-LICSERVER-01


Windows

Set the ADSKFLEX_LICENSE_FILE environment variable. For example, if your license server name is MY-LICSERVER-01, then set ADSKFLEX_LICENSE_FILE to @MY-LICSERVER-01

Setting ADSKFLEX_LICENSE_FILE on the Command Line

 

set ADSKFLEX_LICENSE_FILE=@MY-LICSERVER-01

Setting ADSKFLEX_LICENSE_FILE as a System Environment Variable

In the Control Panel, search for environment variables and click Edit the system environment variables

 

 

 

 

 

  • No labels