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  1. Hyperspace Madness Production

    image2017-8-11 19:5:33.png This series of tutorials is meant as an introduction for first-time users to Arnold for Maya. Arnold is a highly optimized, unbiased, physically…
  2. 2.4

    of shortcomings of the pointcloud method, trading them for unbiased noise instead. The new method consumes zero extra memory, supports motion blur, supports interactive relighting…
  3. Introduction

    generation of lighting data (lightmaps for videogames). An interactive rendering and relighting tool. Arnold is a highly optimized, unbiased, physically-based 'Monte Carlo' ray/path…
    ArnoldpediaMar 19, 2020
  4. Technical Specifications

    Pure ray-tracing solution for film production rendering Unbiased, physically based uni-directional path tracer Cross-platform (Windows, Mac OS X, Linux) Flexible…
    ArnoldpediaAug 03, 2017
  5. Arnold

    for baking/procedural generation of lighting data (lightmaps for videogames) an interactive rendering and relighting tool Arnold is a highly optimized, unbiased, physically-based…
  6. 0.18

    of shortcomings of the pointcloud method, trading them for unbiased noise instead. The new method consumes zero extra memory, supports motion blur, supports interactive relighting…
  7. 0.18

    of shortcomings of the pointcloud method, trading them for unbiased noise instead. The new method consumes zero extra memory, supports motion blur, supports interactive relighting…
  8. 0.18

    of shortcomings of the pointcloud method, trading them for unbiased noise instead. The new method consumes zero extra memory, supports motion blur, supports interactive relighting…
  9. BSDFs

    of bias. options.indirect_glossy_blur controls the amount of blurring, with 0 resulting in unbiased renders. Custom BSDFs can use the same method, by clamping their roughness…
    ArnoldpediaMay 30, 2017
  10. 2.0.0

    for not one but two types of melanin. Unbiased, hair-to-hair multiple scattering is supported, and is efficient enough to be used in production without resorting to dual scattering or other…