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Relative

Uses relative pathnames (default).If set, the shader/property/visibility assignments will be relative to the namespace the shape is in, otherwise, the assignments will contain the full path to the shape. For instance, if a sphere named 'sphere1' resides in a procedural 'my_proc', the full name would be 'my_proc/sphere1' and the relative name 'sphere1'This makes it possible to assign the look to another procedural with a different name.

Use Current Selection

Uses the objects currently selected.

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