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Also, check which Arnold version the build is for. Arnold is binary compatible if the first two digits of the version number are the same, which means if you have a shader built for Arnold 4.2.x.x and the Arnold in C4DtoA is 4.2.x.x the shader will load. If the shader is built for Arnold 4.1.x.x and you have Arnold 4.2.x.x in C4DtoA it's not guaranteed that the shader will work. You can check which Arnold is used by C4DtoA in the Plugins > C4DtoA > Help menu.

 

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