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Arnold 6.1 is a feature release bringing a brand new post-processing framework (imagers), support for nested dielectrics, much improved progressive and adaptive sampling, on-demand texture loading on GPU, improved performance on Windows, better USD support and a variety of enhancements, speedups and bugfixes. Arnold 6.1 does not break binary compatibility and will load shaders, procedurals and other plugins compiled against Arnold 6.0 or above.

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