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Tx is a tiled and mipmapped texture format, which will dramatically improve time to the first pixel, overall render time, and memory usage. Therefore converting textures to Tx files is highly recommended. You can choose your preferred workflow of generating Tx textures:

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Multiexcerpt include
MultiExcerptNametexture_autotile
nopaneltrue
PageWithExcerptA5NodeRef:options

Textures - settings

This is the size of the tiles when using auto-tiling. Bigger values mean less frequent texture loads but use more memory. 

Textures - settings

The maximum amount of memory to be used for texture caching.

Multiexcerpt include
MultiExcerptNameTile Size
nopaneltrue
PageWithExcerptA5AFMUG:Textures (settings)

Textures - settings

Multiexcerpt include
MultiExcerptNameMax Cache Size (MB)
nopaneltrue
PageWithExcerptA5AFMUG:Textures (settings)

Textures - settings

Multiexcerpt include
MultiExcerptNametexture_max_open_files
nopaneltrue
PageWithExcerptA5NodeRef:options

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