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Layer Standard Shaders
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Mix Shader
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A mix_shader is used to layer two different standard_surface shaders. We will use one standard_surface shader for the top green paint layer (green) and another standard_surface shader to represent the exposed metallic surface underneath.
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You could also use the mix or layer shader instead of Maya's Layered Shader. |
Curvature Shader
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Final shader network cell_noise → curvature → mix_weight |