- Open the start file here. Select the bottom of the pot and assign an Ai a Standard Surface shader to it. Rename it as 'Base'.
Assign Ai a Standard Surface shader to base of pot
Now we are going to create the steel shader with the brushed metal effect.
- Reduce the Diffuse Weight to 0. Reduce Increase Metalness to 1. Reduce the Specular Color to a mid-grey . Increase the Specular Weight to around 0.7 and increase the Roughness to around 0.8. This will give us a softer anisotropic effect.
- Connect a ramp to the Specular Anisotropy attribute.