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Geometry Properties :: Normals

Smooths the normals of an object.

Geometry Properties :: Normals

Inverts the normals of the object.

Geometry Properties :: Normals

Just like you can disable the visibility for specific ray types, you can also change an object's sidedness depending on the ray type. By default, objects are double-sided for all rays. By unclicking any of these checkboxes, the object will become single-sided, which means that those parts of the object whose normal vector points away from the incoming ray direction will not be rendered.

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