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 Stacked eye formats and cube map formats can sometimes have seams in the final immersive image. To avoid them:

  • use a 1x1 box filter (this is fine , because a softer additional filter will be applied when the cubemap cube map is warped for display).
  • use resolutions that are multiples of the number of faces stacked in each direction. For instance, for a 3x2 cube map with one eye on top of the other, the vertical resolution should be a multiple of 4 and the horizontal resolution a multiple of 3.