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Note that the per-instance transformations are applied in the following order: scale, quaternion rotation, rotation (in XYZ order), translation (geometry.point.P),  and finally the matrix.  All of these (except for geometry.point.P) can be omitted.

Instance Arrays

PointPoint-based instancing can also be accomplished using instance array locations, which has a different attribute layout than pointcloud instancing.  The following attributes are honored: