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  • First, we will create the SkyDomeLight. Open up the Hypershade window. In the Create Bar on the left of the Hypershade window, you should see a list of Arnold nodes. The one we want is the SkyDome Light. Click on it to create it. You will notice a new node for it in the Lights tab of the Hypershade window and also in the Outliner. It will appear in the viewport as a yellow wireframe sphere.


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