Uses relative pathnames (default)If set, the shader/property/visibility assignments will be relative to the namespace the shape is in, otherwise, the assignments will contain the full path to the shape. For instance, if a sphere named '
sphere1' resides in a procedural '
my_proc', the full name would be '
my_proc/sphere1' and the relative name '
sphere1'. This makes it possible to assign the look to another procedural with a different name.
Use Current Selection
Uses the objects currently selected.