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A typical workflow would be to connect flakes to the Normal Camera of standard_surface.

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Flakes connected to -> Normal Camera and Metalness of Standard Surface metalness of standard_surface (via a Rangerange shader)

Flakes to Mix Shader (Mix Weight)

You can also connect the mask (alpha channel) of the Flakes shader to a Mix shader to drive different colors for the flakes. For example, you could make the flakes metallic and the other parts glass by mixing them together using a Mix shader.

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Mix_shader connected to alpha mask of Flakes flakes shader


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Multiexcerpt include
MultiExcerptNamescale
nopaneltrue
PageWithExcerptA5NodeRef:Flakes

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Tip

You can use the Mix shader to mix multiple Flakes shaders together with different Density and Normal Randomize values. In the car paint example below, a second Flakes shader has been used to create brighter flakes that are visible around the highlight.

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Two different Flakes flakes shaders combined together with a Mix mix_shader. Download the shader here.

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