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Image Added

  • The native Bifrost volume does not currently work with GPU. However, volume data exported as VDB should work.
  • The custom property name can be anything as long as you pass the same name to the aiUserDataColor node in the material network being used. Using “my_color” is fine.
  • The color_jittershader does not currently work with Bifrost.
  • The random color used here does not currently display in the viewport and will only show when rendering.