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Below is a version of the dragon with the Sky shader's color set to blue. 

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Dragon model lit with sky shader set to a flat blue color.

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Even though this image is using the exact same GI sampling setting as the previous one, you can see that it has a lot more noise. This is because the environment map has a lot of high contrast areas with bright spots (windows, ceiling lights) and dark shadows, which is difficult to sample.

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Warning

This section is mostly obsolete, you should be using the Skydome light instead.

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Note how with this setup the noise is now gone and the illumination is very similar to the version using a single high-res map for all ray types.

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Note

This section is mostly obsolete, you should be using the Skydome light instead.

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The scene below is lit soley using a Sky shader with the color set to white. The number of Diffuse rays has been increased to 4 in order to reduce noise from the Sky around the floor.

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