Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

The Textures group of controls lets you specify how to handle texture files in Arnold.

 

Center

Tx Generation

Tx is a tiled and mipmapped texture format, which will dramatically improve time to the first pixel, overall render time, and memory usage. Therefore converting textures to Tx files is highly recommended. You can choose your preferred workflow of generating Tx textures:

...

Code Block
-u --unpremult --oiio (--colorconvert [image_space] [render_space] --colorconfig [config]) (--format exr -d half --compression dwaa)

...

Accept Unmipped

Multiexcerpt include
MultiExcerptNametexture_accept_unmipped
nopaneltrue
PageWithExcerptA5NodeRef:options

...

Auto mipmap

Multiexcerpt include
MultiExcerptNametexture_automip
nopaneltrue
PageWithExcerptA5NodeRef:options

...

Accept Untiled

If a texture map file is not natively mip-mapped, the render will give an error unless this option is checked.

...

Auto-

...

tile

Multiexcerpt include
MultiExcerptNametexture_autotile
nopaneltrue
PageWithExcerptA5NodeRef:options

...

Tile Size

Multiexcerpt include
MultiExcerptNameTile Size
nopaneltrue
PageWithExcerptA5AFMUG:Textures (settings)

...

Max Cache Size (MB)

Multiexcerpt include
MultiExcerptNameMax Cache Size (MB)
nopaneltrue
PageWithExcerptA5AFMUG:Textures (settings)

...

Max Open Files

Multiexcerpt include
MultiExcerptNametexture_max_open_files
nopaneltrue
PageWithExcerptA5NodeRef:options

...

Privacy settings / Do not sell my personal information / Privacy/Cookies