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Note

It is not currently possible to make a mesh light visible to camera rays. A workaround is to add Emission to a Standard Surface shader assigned to the object. This will give the impression that the geometry is incandescent. You should also set the Base Weight and Specular Weight to 0 and the object's visibility flags should be set to invisible in diffuse/specular.

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As well as the settings that are common to all lights, the Mesh Light also has the following input.

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Info

Mesh Light vs Emission

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