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Info

If you need to further edit the result of the reading of a channel, for instance to color correct it, there are the Volume Sample RGB and Volume Sample Float shaders.

Center

Note

The Volume Collector only works with an objects bounding box (and internally bounding sphere).

Tip

It is recommended that volume shading networks are kept as lean as possible. This is important for render times in the volume context because it is evaluated so often.

Scattering

Scattering Source

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