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Multiexcerpt include | ||||||
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3ds Max
- Open the model - sphere.obj. You should see the original subdivided cube called obj_base.
Center |
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obj_base |
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Vector Displacement
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Shader
- Assign a Standard Surface shader to the sphere model. Create a Bitmap and open the file Diffuse_colour.jpg. Connect it to the Base Color and the SSS Color parameters.
- Add an Arnold Properties Modifier to the sphere.
- Create a Bitmap texture and open the vector displacement map - mudbox_vdisp.tif. Drag and drop the vector displacement bitmap onto the Displacement Map parameter in Displacement of the Arnold Properties Modifier.
Center |
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Vector Space is set to Tangent |
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Subdivisions
- Ensure that you have enough subdivisions for the sphere geometry otherwise the displacement will not look correct. In this case 6 iterations with Type set to Catclark is sufficient.
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