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Archive tab with options for creating an Arnold Scene Source file (instead of a rendering) |
Arnold Scene Source (.ass) is the native scene definition format, stored in human-readable, editable ASCII files.
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MAXtoA lets you export scenes to .ass and .usd (.usda and .usdc) files that can later be rendered outside of 3ds Max with kick (a multi-platform, command-line utility) or used for rendering via procedurals procedurals. It can be found under the Archive tab in the Render Setup. The window will show some Arnold related options.
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If the options are grayed out, it is because you are in ActiveShade. If you change to Render Production, they should be visible. Alternatively, you can export an a .ass file from the File> Export menu. |
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You can export your model as a procedural via this option. The archive is saved as a (.ass/.usd) file. MAXtoA lets you save scenes to .ass/.usd files that can later be rendered outside of 3ds Max with with kick (a multi-platform, command-line utility) or used for rendering via Proceduralsprocedurals.
Nodes Types
You can also specify which of the following types of nodes are included in the .ass export:
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Use Binary Encoding does not affect the USD format. It depends on the extension (usd/usda/usdc). .usda is ASCII, therefore the binary flag does not apply. |
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LJ4iv4THCEE/NV4/1nPCvhpuBkEMk10/LJ4iv2uf+kDVzHI/36OGvhkc/kD9+Fs/LGenvtmU8EDqJVo/l1cGv+Ij50D1 ...
Expand Procedurals
A procedural generates generates Arnold nodes. This option lets you save the generated nodes in the .ass instead of just saving the procedural and its parameters.
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