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Press Play on the timeline to see the fireworks particles being emitted in the viewport.

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For now, create a simple shader for the fireworks. This will be improved later. Go to the shop and tab-create an Arnold Shader Network called fireworks. Inside create a Standard Surface shader and attach it to the color input of the OUT_material.

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Render the scene using your preferred context.

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It's black! Nothing is visible because there are no lights in the scene. However, rather than add an Arnold light to the scene it would be better if the fireworks themselves were emitting the light. Go back to the Standard Surface shader and under the Emission tab, increase Emission to 10.

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Render again.

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Now the particles are visible in the render but they are only being rendered as points and have no size. This will be addressed in part 2.

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