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Now go the fireworks vopnet and delete the Standard Surface shader. Create a Standard Volume Collector node  node instead. Attach it to the volume parameter of the OUT_material. Connect the user_data_rgb1 to the emission of the volume_collector1the Standard Volume.

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Render the scene again. 

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It is very dull because the values being passed to the volume_collector1 are very low. Insert a Multiply node and set Input2 to 40.

 

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Close up, the volumetric nature of the spheres can be seen.

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