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PageWithExcerptA5ARNTUT:Vector Displacement from Mudbox to Arnold

 

3ds Max

  • Open the model - sphere.obj. You should see the original subdivided cube called obj_base.
Center

obj_base

 

** Hidden - Vector Displacement from Mudbox to Arnold

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  • Assign a Standard Surface shader to the sphere model. Create a Bitmap and open the file Diffuse_colour.jpg. Connect it to the Base Color and the SSS Color parameters. 
  • Add an Arnold Properties Modifier to the sphere.
  • Create a Bitmap texture and open the vector displacement map - mudbox_vdisp.tif. Drag and drop the vector displacement bitmap onto the Displacement Map parameter in Displacement of the Arnold Properties Modifier.
Center

Vector Space is set to Tangent

 

** Hidden - Vector Displacement from Mudbox to Arnold

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  • Ensure that you have enough subdivisions for the sphere geometry otherwise the displacement will not look correct. In this case 6 iterations with Type set to Catclark is sufficient.

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