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A studio lighting scene can be downloaded here.

Importing the CAD Data

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Lighting

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Realistic Shading using Standard Surface

Scene Converter

We will now convert the shaders (Phong, etc) to Arnold standard_surface shaders.

  • Go to Arnold -> Shaders -> Convert Shaders to Arnold. 
  • It will display a dialog window asking to convert all shaders or selected shaders. Choose All. You should see that all of the scene materials are now standard_surface.
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Standard Surface 

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Lego plastic shader settings

Round Corners 

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round_corners -> standard_surface.normal_camera

 Clip Geo shader

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Cube with clip_geo assigned to it. The plane is not clipped because it has a Trace Setthat matches the clip_geo Trace Set. Inclusive is disabled.

Stylized Shading using Toon 

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toon shader parameters

Final Render Settings

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