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Display Settings 

Info

A video showing some of the RenderView features can be found here.


The Arnold RenderView window is an interactive rendering (IPR) utility designed to give real-time feedback on any changes made to the scene while solving several limitations of the DCC's native render view. A long list of artist-friendly features has been added to help with the shading, lighting, and look-dev process, improving interactivity and reducing translation/scene refresh time. For example:

  • Smooth, low-latency render updates take place while dragging the mouse rather than at mouse-release time.
  • Different cameras, AOVs, and shading modes can be selected at any time, without re-exporting the scene.
  • Picking an object with the mouse selects the object in the viewport and highlights it in the RenderView.
  • Isolate objects, lights, materials, and even individual shader nodes for easier debugging of shading trees.
  • Basic color correction.
  • Status bar with comprehensive information about the render in progress and pixel under the cursor.
  • Native 3D camera manipulation, including Frame object selection and Frame all.
  • Keyboard shortcuts for common actions and display modes.
  • Stored image snapshots for easy comparison.
 

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Display Settings

Shows the color correction settings in the Display Settings panel on the right of the RenderView window.

Pixel Information (P)

Displays information about the pixel below the mouse cursor. The XY pixel coordinate will be displayed, as well as the RGBA output value as returned by the renderer (before Color Management is applied).

Status Bar > Show Status Bar

Displays the status bar at the bottom of the RenderView. This status bar shows some useful values such as for render time, resolution, sampling values, and memory usage.

Status Bar > Display Pixel Information (I)

Displays information about the pixel below the mouse cursor in the status bar. 

Frame All (A) 

By default, the RenderView can be manipulated in 2D by pressing the Alt key (LMB pans the 2D image, RMB or mouse wheel zooms in/out). In this mode, Frame All adjusts the displayed buffer to fit the Viewer size. If 3D Manipulation is enabled, the manipulation no longer affects the 2D image but moves the camera in 3D space. In this mode, Frame All moves the camera to frame the whole scene geometry as if it was performed in the viewport. 

Frame Selection (F) 

By default, the RenderView can be manipulated in 2D by pressing the Alt key (LMB pans the 2D image, RMB or mouse wheel zooms in/out). In this mode, Frame Selection adjusts the eventual Crop Region to fit the viewer size. If no crop region is active, this behaves exactly as Frame All. If '3D Manipulation' is enabled, the manipulation no longer affects the 2D image but moves the camera in 3D space. In this mode, Frame Selection moves the camera to frame the selected geometry as if it was performed in the viewport. 

Real Size (H) 

If '3D Manipulation' is disabled (default behavior), Real Size adjusts the displayed buffer with its original size, independently of the Viewer size. A 1:1 icon  is also available in the toolbar.

3D Manipulation 

By default, the RenderView can be manipulated in 2D by pressing the Alt key (LMB pans the 2D image, RMB or mouse wheel zooms in/out). If 3D Manipulation is enabled, the mouse manipulation no longer affects the 2D image and instead moves the camera in 3D space. Alt-LMB rotates the camera, Alt-MMB translates the camera and Alt-RMB zooms in and out (similar to the viewport).


Toolbar Icons

Allows you to choose which icons are displayed in the toolbar.

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Darken Out-Of-Region 

Darkens the area outside of the rendered region. 

Show Render Tiles

Displays the visible edge of the render tiles while rendering.

Mouse-centered Zoom

Choose whether or not zoom is centered on the mouse cursor (enabled by default).

Shape Picking

Choose whether or not shapes are selected when clicking on the viewer (enabled by default)

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Info

More information on how to read log files can be found here.

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Display Settings 

 

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Opens the color correction panel on the right side of the RenderView window, offering various options for adjusting the displayed pixel colors.

  • Gamma: adjusts the displayed colors with a simple gamma curve.

  • Exposure: expose the displayed image up or down, in f-stops.

  • View Transform: choose the default color transform to apply for viewing images in the RenderView. 

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Tip

The overexposed areas near the windows of the interior scenes below particularly benefit from tone mapping. Roll over the images below.

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Image rollover
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sRGB View Transform. Rollover images to view Unity Neutral Tone Map View Transform.

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