Selects all of the available texture files within the scene.
Selects any Selects all textures that have not been processed as .tx files.
Selects all textures that have missing files.
Allows you to replace all selected textures by images found in a select a folder and its subfolders. .. This feature is the same as in the native Texture Manager's Relink function.
...Set options for finding textures in the current may scene
...A list of node types and attributes to scan for file texture paths
Add a new node type and attribute to search for in the scene
remove the selected attribute from the list
Enables you to add parameters to the conversion process. The default parameter uses the flags -u (update image) and --oiio (OpenImageIO).
...Only update .tx files if there is a new version of the input texture
...Show information on the conversion of the texture to .tx
...check for and warn for Nan values in the source texture
...print statistics on the output .tx file
...unpremult the input texture before convertion
...number of CPU threads to use for the converstion
choose a pre-defined preset of options, arnold always adds --oiio to the maketx options
add any custom arguments that maketx accepts from the maketx options
previews the currently selected arguments
Default Options (auto tx)
...Check this to use the defaults via MtoA's auto-tx options
Create .tx for Selected
Starts the conversion of texture files to .tx file format. If canceledcancelled, this process will finish after the current file has been processed.
Deletes any .tx texture files in the texture folderassociated with the selected textures.