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Selects all of the available texture files within the scene.

Select Untiled

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Select Missing

Selects any Selects all textures that have not been processed as .tx files.

Select Missing

Selects all textures that have missing files.

Relink ...

Allows you to replace all selected textures by images found in a select a folder and its subfolders. .. This feature is the same as in the native Texture Manager's Relink function.

Options

Use Scene Textures

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Scene Options

Scene Options

...Set options for finding textures in the current may scene

Scan attributes

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Add

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Remove

...A list of node types and attributes to scan for file texture paths

Add

Add a new node type and attribute to search for in the scene

Remove

remove the selected attribute from the list

TX Options

Enables you to add parameters to the conversion process. The default parameter uses the flags -u (update image) and --oiio (OpenImageIO).

Update

...Only update .tx files if there is a new version of the input texture

Verbose

...Show information on the conversion of the texture to .tx

Check NaNs

...check for and warn for Nan values in the source texture

Print stats

...print statistics on the output .tx file

Unpremult

...unpremult the input texture before convertion

Threads

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Preset

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Extra args

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Preview

...number of CPU threads to use for the converstion

Preset

choose a pre-defined preset of options, arnold always adds --oiio to the maketx options

Extra args

add any custom arguments that maketx accepts from the maketx options

Expand
titleAvailable maketx options

Multiexcerpt include
MultiExcerptNameparameters
nopaneltrue
PageWithExcerptA5ARP:maketx

Preview

previews the currently selected arguments

Default Options (auto tx)

...Check this to use the defaults via MtoA's auto-tx options

Actions

Create .tx for Selected

Starts the conversion of texture files to .tx file format. If canceledcancelled, this process will finish after the current file has been processed.

Remove .tx

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for selected

Deletes any .tx texture files in the texture folderassociated with the selected textures.

Info

Processed textures (.tx) will only be used when the 'Use Existing .tx Textures' option is enabled under Textures in the MtoA render settings window.

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