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A scene file can be downloaded here.
Note
  • The custom property name can be anything as long as you pass the same name to the aiUserDataColor node in the material network being used. Using “my_color” is fine.
  • The color_jittershader does not currently work with Bifrost.
  • The random color used here does not currently display in the viewport and will only show when rendering.
Center

The random color does not currently display in the viewport and will only show when rendering.
Center

random_value_array -> new set_geo_property (color). The color is a float3 or float4 property (RGB, RGBA).

Note