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Warning

This shader is considered deprecated and will be removed in a future release. You should use the Standard Volume shader instead.


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Tip
 It is recommended that volume shading networks are kept as lean as possible. This is important for render times in the volume context because it is evaluated so often.

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Scattering

Scattering Source

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Emission

Emission Source

Info

Ensure that the emission attribute is driven by a VDB grid. If it is a fixed parameter value you may get artifacts.

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Examples using the volume collector shader ('God rays' achieved using Volume Scattering).

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