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Info
  • A video tutorial can also be found here.
  • As well as the Layered Shader you can also use the mix_shader. 

Layer Standard Shaders

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Mix Shader

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mix_shader is used to layer two different standard_surface shaders. We will use one standard_surface shader for the top green paint layer (green) and another standard_surface shader to represent the exposed metallic surface underneath.

  • Create a 

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  • mix_shader and assign it to the object.
  • Create a standard_surface shader and rename

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  • it 'Green Paint'.

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  • the Green Paint to Layer1 of the mix_shader and the Metal material to Layer2 of the mix_shader.
Note

You could also use the mix or layer shader instead of Maya's Layered Shader.

Curvature Shader

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  • Connect a noise shader to the radius of a curvature shader (bias and multiply will work too). Experiment with different noise settings to get the look that you want. Don't forget that you can connect a color_correct shader to the noise shader to further refine the appearance of the 'worn' look.
  • Connect the curvature shader to the transparency attribute of the layered shader. This will control the blending between the two standard_surface shaders.

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cell_noise → curvature → mix_weight

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