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See this playlist to learn how to use the 请查看此播放列表以了解如何使用 Arnold License Manager.Manager。




No more environment variables! You can use the 不再需要环境变量!您可以使用 Arnold License Manager to configure licensing for Arnold:

  • Just sign in to activate a single-user Arnold license
  • Connect to one or more network license servers
  • Switch between different licensing systems (single user, NLM, RLM)

Whatever you set up in the Arnold License Manager is used by Arnold when you render.  来配置 Arnold 的许可:

  • 只需登录即可激活 Arnold 单(人)用户许可
  • 连接到一个或多个网络许可服务器
  • 在不同的许可系统(单(人)用户、NLM、RLM)之间转换

渲染时,Arnold 会使用您在 Arnold License Manager 中进行的任何设置。 



打开 Arnold License Manager

The Arnold License Manager is available from the Arnold > Licensing menu in Maya, 3ds Max, Houdini, and CINEMA 4D, and from the Arnold shelf in Katana可以从 Maya、3ds Max、Houdini 和 CINEMA 4D 的“Arnold > 许可”(Arnold > Licensing)以及 Katana 的 Arnold 工具架中获取 Arnold License Manager。

Unordered List (ul)
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In CINEMA 4D , click 中,单击“扩展 > C4DtoA > 帮助 > 许可 > License Manager”(Extensions > C4DtoA > Help > Licensing > License Manager)

In CINEMA 4D Team Render Client , click中,单击“文件 > 扩展 > C4DtoA > 帮助 > 许可 > License Manager”(File > Extensions > C4DtoA > Help > Licensing > License Manager)


CINEMA 4D R21 replaced the Plugins menu with Extensions“插件”(Plugins)菜单替换为“扩展”(Extensions)

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In Houdini, click 在 Houdini 中,单击“Arnold > 许可 > License Manager”(Arnold > Licensing > License Manager)

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In Katana, click the Shelf icon Image Removed and in the KtoA shelf, click License Manager在 Katana 中,单击工具架图标 Image Added,然后在 KtoA 工具架中,单击“License Manager”

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In Maya, click 在 Maya 中,单击“Arnold > 许可 > License Manager”(Arnold > Licensing > License Manager)

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In 3ds Max , click 中,单击“Arnold > 许可 > License Manager”(Arnold > Licensing > License Manager)




If you're not running a 3d application (for example, you're setting up a render node), then you can run the ArnoldLicenseManager executable.


如果未运行 3D 应用程序(例如,您正在设置渲染节点),则可以运行 ArnoldLicenseManager 可执行文件。

  • MtoA:在 MtoA 安装的 bin 文件夹中查找。例如,C:\Program Files\Autodesk\Arnold\maya2019-4.0.1\bin\ArnoldLicenseManager.exe
  • C4DtoA: Look in the C4DtoA:在 arnold/bin folder 文件夹中查找
    • C:\Program Files\MAXON\Cinema 4D R20\plugins\C4DtoA\arnold\bin\ArnoldLicenseManager.exe
    • /Applications/MAXON/Cinema 4D R20/arnold/bin/ArnoldLicenseManager
  • HtoA: Look in the HtoA:在 scripts/bin folder 文件夹中查找
  • KtoA:在 KtoA : Look in the bin folder of the KtoA installationMAXtoA: Look in the MAXtoA install folder. For example:安装的 bin 文件夹中查找
  • MAXtoA:在 MAXtoA 安装文件夹中查找。例如:
    • C:\ProgramData\Autodesk\ApplicationPlugins\MAXtoA_2020\ArnoldLicenseManager.exe

How does it work?

If you really want to know how it works, here's how:

  • The Arnold License Manager saves a a plain-text config file on your system. 
  • This config file is specific to your user account.
  • When you render, Arnold reads this config file and uses that information to get a license.

The config file




  • Arnold License Manager 会将纯文本配置文件保存在系统中。 
  • 此配置文件特定于您的用户帐户。
  • 渲染时,Arnold 会读取此配置文件并使用相应信息获取许可。


Arnold License Manager 是用于设置此配置文件的用户界面。

Code Block
    "license": {
        "clm": {
            "servers": [
        "order": [
        "rlm": {
            "servers": [
    "version": "1.0"

The config file is a per-user setting:



  • Windows:%LOCALAPPDATA%\Autodesk\Arnold\
  • Mac: $HOMEMac:$HOME/Library/Preferences/Autodesk/Arnold/
  • Linux: $HOMELinux:$HOME/.config/Autodesk/Arnold/

When Arnold renders a frame, Arnold reads the config file to get the license server connection information.渲染帧时,Arnold 会读取配置文件以获取许可服务器连接信息。




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