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- Progressive Render checkbox in the render settings: The Progressive Render setting is moved from the IPR Window to the Sampling section of the render settings. (c4dtoa#2378)
- Density scale in the Arnold Scatter object: A new option is added as the child of the Density parameter, which controls how many points are generated per surface area. For instance, the default 1 cm setting means 1 point on each square cm. (c4dtoa#2379).
Note, that Density now depends on the Project Scale. When you load an old scene where the Project Scale is not the default 1 cm, you have to set Points per square unit accordingly to match the look.
- World space reference points: Reference points can now be exported in world space in the Arnold Tag of a mesh. This can be useful for instance to stick texture when using a triplanar shader in world space. (c4dtoa#2420).