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MultiExcerptNametransmission_scatter

Transmission_scatter is suitable for any liquid that is fairly thick or where there is enough of it for scattering to be visible, such as a deep body of water or honey. If you have a glass of water, there is not that much scattering, however, for an ocean, it is required. Other examples include materials like ice, opalescent glass, or milky glass.

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For scattering to work, ensure that opaque is enabled for the mesh that has been assigned the standard_surface shader. 

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Marble look using a file texture → transmission_scatter 

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