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Workflow Example


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MultiExcerptNameWorkflow Example

Below is an example of a spherical camera lens. The image below shows a studio lighting rig scene. The spherical camera can be used to convert this scene into a spherical HDRI that can be used with the skydome_light.

Note

The chrome sphere is there for demonstration only and is not needed when rendering a spherical camera map.


Center

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  • Position the camera in the center, in order to convert the scene into a spherical camera image. 
Center

Light texture maps have been assigned to the reflector planes (textured light sources will not be visible to the camera).


The image below is a render of the spherical camera in the center of the scene. The scene must be rendered at a high enough resolution and the pixel aspect ratio should be set to 1, otherwise, distortions may appear in the reflections of the scene.

Center
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