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Multiexcerpt
MultiExcerptNamesynopsis

Points which can be disks, spheres, or quads.

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Multiexcerpt
MultiExcerptNamemin_pixel_width

If this value is non-zero, particles in points mode with a small on-screen width will be automatically enlarged so that they are at least the specified size in pixels. The enlargement fraction is then used in the particle shader to adjust the opacity so that the visible thickness of the particle remains the same. For a given number of AA samples, this makes it a lot easier to anti-alias very small particles, at the expense of render time (because of the additional transparency/depth complexity). Good values are in the range of 0.2 to 0.7. Values closer to 0 are faster to render but need more AA samples. So if your scene already uses very high AA settings, you should use a low value like 0.1.

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Gallery
includeLabelmin_pixel_width
sortdate

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Multiexcerpt
MultiExcerptNamestep_size

Sets the step size used for ray marching raymarching inside the points.

visibility

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