Page History
...
Multiexcerpt | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||
Determines how the mesh is represented. Quads will render as polygon faces. If triangles is selected, polygons will be broken up into their triangular tessellation. Patches are not currently supported.
|
...
Multiexcerpt | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||
Determines how the mesh is represented. Quads will render as polygon faces. If triangles is selected, polygons will be broken up into their triangular tessellation. Patches are not currently supported.
|