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Multiexcerpt
MultiExcerptNamesynopsis

The image node is a color shader that performs texture mapping using a specified image file. You can control the position, size, and rotation of this frame on the surface. You can control how the texture is tiled within the frame using the scale UV, flip, wrap, and swap attributes.



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filename
Multiexcerpt
MultiExcerptNamefilename

The image filename. UDIM token functionality is supported. 

Tip

For efficiency reasons, UDIM substitution is not supported if image.filename is linked. You could, however, use <attr:foo>.<UDIM>.tx in the image shader filename and have the path stored as the foo user attribute on the mesh instead.

filename
Multiexcerpt
MultiExcerptNamefilename
The image filename. UDIM token functionality is supported. For efficiency reasons, UDIM substitution is not supported if image.filename is linked

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color_space
Multiexcerpt
MultiExcerptNamecolor_space

The colorspace to use for linearization when automatically generating .tx textures. You can specify which color space the texture is assumed to be in. The built-in value is ACES 1.0 SDR-video (sRGB). The default value 'auto' will use sRGB for integer (8 or 16 bit) formats and linear otherwise.

Multiexcerpt
hiddentrue
MultiExcerptNameinvert OCIO
Info

You can use View (Display) formating to invert a view transform that has been baked into a texture e.g color_space = "ACES 1.0 SDR-video (sRGB)"

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