instance.inherit_xform: if this int attribute is present and non-zero, the instance will not inherit and composite the source's transform with the instance's transform.
instance.ID: instead of requiring
geometry.instanceSourceto point to a location of type instance source, any other scenegraph location that also has an
instance.IDstring that matches this one will automatically become instances of each other (and the first one encountered will be the source). Note that this attribute applies to scenegraph locations of any shape type as well, not just
polymesh, subdmesh, curves, pointcloud, renderer procedural, volume, implicit, etc.
Also, for arbitrary user data, you may set arbitrary data that has any scope (
primitive - Arnold
point - Arnold
face - Arnold
vertex - Arnold
indexed). KtoA will pass that along to Arnold, which if it matches the instance source in topology (e.g. the number of varying values is the same as the number of vertices in the source mesh) the user data will apply to the instance at render time. Finally, because
instance source locations can have various children of varying topologies, if you wish to override or add arbitrary data to a particular
instance source child location when it is instanced, you should create a child of the
instance location (child of location type
locator will do) and set the
geometry.arbitrary.* data there. If the instance child matches an instance source child by name/path, it will then apply.