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MultiExcerptNamemotion_blur

Adding motion blur to fur requires Deform Keys.

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UVs

When rendering hair or fur, it is often useful to pick up a color from a texture based on where the hair is attached to the emitter geometry.  For this, you will need a UV coordinate that is fixed per hair. In Houdini, you must specify a primitive UV, since each curve is a single primitive.  The Houdini fur setup will provide this on the guide curves as long as you have created UVs on the emitter geometry.

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