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  • Duplicate the floor vopnet created previously and rename it to reflector. Select the Standard shader inside and change the Base Color to a mid grey gray (0.4, 0.4, 0.4).


When shading a realistic object it always helps to have the object in front of you. In this case, it was noticed that there were actually 2 types of chrome. The body was more glossy than the arms and head.


Leave the shop and return to object level and select the studio node. It is possible to assign shaders at this level under the Material tab like we did on the previous page. However, as we want to assign 2 two shaders to this object we will do so inside at geometry geometry level.

  • Enter the studio node and tab-create a material node. Connect it to the studio.obj file node and set the blue visibility flag.


Rendering at this stage gives the result below. At the moment it does not look very appealing but we will fix that with the lighting in the next part.


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You can download the result of this section below.


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