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These properties are available to all types of Arnold Lights.

Center

Light Type

Controls the shape of the light source. Options are pointdistantspotdisccylinderquadmesh or skydome.

Enable Light

Sets whether a light contributed to the illumination of the current scene.

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Samples

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nopaneltrue
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Volume Samples

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nopaneltrue
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Info

The half distance attenuation that is available on Houdini lights is not supported in Arnold. To tweak the attenuation use the Light Decay filter.

Normalize

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Shadows

These settings are common to all lights.

Center

Shadow Color

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nopaneltrue
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Shadow Density

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nopaneltrue
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Cast Shadows

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nopaneltrue
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Cast Atmospheric Shadows

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nopaneltrue
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Filters

Arnold light filters are arbitrary shaders that can modify a light's output based on distance, position or other factors. This makes it easy to extend the built-in light sources with additional effects.

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More information can be found in the Light Filters section.

 

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Contribution

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 These settings are common to all lights. Indirect was previously Bounce Factor.

Center

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nopaneltrue
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Indirect

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nopaneltrue
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Max Bounces

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nopaneltrue
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AOV Light Group

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nopaneltrue
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Info

Information about creating per-light AOVs can be found here.


Viewport

Turns on/off the preview of the effect of the light in the Houdini viewport.

Note

Although the light will not be visible in the viewport, it will still contribute to the render.

 

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